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Mortal Kombat | Mortal Kombat Lives Here | DMK

Mortal Kombat | Mortal Kombat Lives Here | DMK

Mortal Kombat Lives Here

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Bo Rai Cho

Bio DLC Character
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Bio

Bo’ Rai Cho, Master of Kombat, is Outworld-born but sympathetic to Earthrealm. Thus he has spent his long life training Earthrealm’s warriors for their tournaments with Outworld. Bo’s past students include the Shaolin monks Kung Lao and Liu Kang, the eventual champion to Mortal Kombat, and saviour of Earthrealm. Recently, as the Outworld Civil War raged and a dangerous new weapon was revealed, Bo’ Rai Cho sought to consult Lord Raiden to discuss strategy. So far his attempts to find his old friend have been unsuccessful.

Basic Attacks

Lunging Fist

  0 Hit 0%

Knee Knocker

   0 Hit 0%

**CHECK**

   0 Hit 0%

**CHECK**

   0 Hit 0%

Spinning Strike

  0 Hit 0%

Drunken Double Palm

   0 Hit 0%

Heavy Bo

   0 Hit 0%

**CHECK**

   0 Hit 0%

Side Kick

  0 Hit 0%

Shin Split

   0 Hit 0%

Leaping Kick

   0 Hit 0%
Cancel:   
or   

Knee Buckle

   0 Hit 0%

Keg Kick

  0 Hit 0%

Fat Flop

   0 Hit 0%

Spinning Monkey

   0 Hit 0%

Throw Towards

   0 Hit 0%
Enhance:  

Throw Away

  0 Hit 0%
Enhance:  

Special Moves

Fart Cloud

    0 Hit 0%

Crop Duster

      0 Hit 0%

Tumble Kicks

    0 Hit 0%

Monkey Flips

      0 Hit 0%

Sumo Stomp

    0 Hit 0%

Sumo Slam

      0 Hit 0%

Bartitsu

Gains Spinning Kane, Flying Kick and attacks utilising his Staff
Carries glowing stick

Flying Kick

    0 Hit 0%

Spinning Kane

    0 Hit 0%

Spin and Slam

      0 Hit 0%

Kane Snag

    0 Hit 0%

Snag 'n' Bump

      0 Hit 0%

Kane Snap

    0 Hit 0%

Kane Strike

      0 Hit 0%

Kane Flurry

    0 Hit 0%

Kane Chaos

      0 Hit 0%

Low Kane

    0 Hit 0%
Enhance:  

Dragon Breath

Gains Fire Spit, Up Fire Spit and Ground Fire
Gord glows Red

Kombos

Hot Heaving

      0 Hit 0%

Burning Breath

      0 Hit 0%

Special Moves

Bump N' Dump

      0 Hit 0%

Fist Flurry

      0 Hit 0%

Fire Spit

    0 Hit 0%

Fire Breath

      0 Hit 0%

Up Fire Spit

    0 Hit 0%

Up Fire Breath

      0 Hit 0%

Ground Fire

    0 Hit 0%

Ground Blaze

      0 Hit 0%

Drunken Master

Gains Head Dive, Spinning Fists, Multi-Slap and Drink
Gord glows Green

Basic Attacks

Fat Flop

   0 Hit 0%
Meditate:   
Keg Roll Away:  
Tharm Strike:  
Krazy Legs:  
Keg Roll Towards:  

Throw Towards

   0 Hit 0%
Quick Drink:    

Throw Away

  0 Hit 0%
Quick Drink:    

Kombos

Topsy-Turvey

      0 Hit 0%
Quick Drink:    
Can be chained into a second Topsy-Turvey

Up Chuck

      0 Hit 0%
Quick Drink:    

Roly-poly

      0 Hit 0%
Must be Level 1 Drunk

Special Moves

Bump N' Dump

      0 Hit 0%
Quick Drink:    
Cancels attack recover

Fist Flurry

      0 Hit 0%
Quick Drink:    
Cancels attack recover

Sumo Stomp

    0 Hit 0%
Quick Drink:    
Cancels attack recover

Sumo Slam

      0 Hit 0%
Quick Drink:    
Cancels attack recover

Drink

    0 Hit 0%
Drink will augment some normal and special attacks.
Being Drunk only lasts 10 seconds unless you drink again
Drink 1 time to reach Level 1 Drunk
Drink 2 times to reach Level 2 Drunk
Drink 3 times to reach Level 3 Drunk

Chug

      0 Hit 0%
Drink will augment some normal and special attacks.
Being Drunk only lasts 10 seconds unless you drink again
Chug to reach Level 3 Drunk

Meditate

    0 Hit 0%
Must be Level 1 Drunk

Meditate: Lay Back

   0 Hit 0%

Meditate: Keg Roll Away

  0 Hit 0%

Meditate: Keg Roll Towards

  0 Hit 0%

Meditate: Tharm Strike

  0 Hit 0%

Meditate: Krazy Legs

  0 Hit 0%

Zen

      0 Hit 0%
Must be Level 1 Drunk

Zen: Lay Back

   0 Hit 0%

Zen: Keg Roll Away

  0 Hit 0%

Zen: Keg Roll Towards

  0 Hit 0%

Zen: Tharm Strike

  0 Hit 0%

Zen: Krazy Legs

  0 Hit 0%

Head Dive

    0 Hit 0%
Must be Level 1 Drunk

Drunk-Peedo

      0 Hit 0%
Must be Level 1 Drunk

Spinning Fists

    0 Hit 0%
Must be Level 1 Drunk
Quick Drink:     Cancels attack recovery

Spinning Hammers

      0 Hit 0%
Must be Level 1 Drunk
Quick Drink:     Cancels attack recovery

Sloppy Slap

    0 Hit 0%
Must be Level 2 Drunk
Quick Drink:     Cancels attack recovery
Replaces Spinning Fists

Sloppy Smack

      0 Hit 0%
Must be Level 2 Drunk
Quick Drink:     Cancels attack recovery
Replaces Spinning Hammers

Lunging Fist

    0 Hit 0%
Must be Level 3 Drunk
Quick Drink:     Cancels attack recovery
Replaces Sloppy Slap

Lunging Hammer

      0 Hit 0%
Must be Level 3 Drunk
Quick Drink:     Cancels attack recovery
Replaces Sloppy Smack

Spit Daze

    0 Hit 0%
Must be Level 2 Drunk

Loogie

      0 Hit 0%
Must be Level 2 Drunk

Vomit Spray

    0 Hit 0%
Must be Level 3 Drunk
Replaces Spit Daze

Puke Spray

      0 Hit 0%
Must be Level 3 Drunk
Replaces Loogie

Multi-Slap

    0 Hit 0%
Must be Level 2 Drunk
Quick Drink:    

Multi-Punch

      0 Hit 0%
Must be Level 2 Drunk
Quick Drink:    

Kombos

Staggering Strikes

   0 Hit 0%

Eye Gouge

    0 Hit 0%

Hallow Pain

   0 Hit 0%

Battle Punches

    0 Hit 0%

Sloppy Shots

     0 Hit 0%

Sake Bomb

   0 Hit 0%

Little Buzz

   0 Hit 0%

Drunken Legs

    0 Hit 0%

The Spins

    0 Hit 0%

Seeing Double

     0 Hit 0%

Last Kall

     0 Hit 0%

Tipsy

   0 Hit 0%

Bombed

    0 Hit 0%

High Tolerance

    0 Hit 0%

Twisting Flask

     0 Hit 0%

Staggering Step

    0 Hit 0%

Happy Hour

   0 Hit 0%

Hangover

    0 Hit 0%

Dazed and Confused

      0 Hit 0%

X-RAY

Drunk-Upuncture

0 Hit 0%
Cancel:    or   
Delay:     

Fatalities

Booze You Lose

      Close

Bottoms up

     Close

Stage Fatality

      Close
Only on The Pit, The Kove or Refugee Kamp

Brutalities

Fat Iron

  or     All variations.
Must hold   during final hit

Tubs of Fun

    All variations.
Must perform 3 Belly Bashes or Flying Kicks (   )throughout the match.
Can be enhanced.

Hot Foot

      Only in Dragon Breath variation.

Blowing Chunks

      Only in Drunken Master variation.
Must be Level 3 Drunk.

Head On a Stick

  or      Only in Bartitsu variation

Secret: Flying Kick

    Only in Bartitsu variation.
Must perform 3 Flying Kicks during the match
Final hit must be a Flying Kick

Secret: Face Fire

    Only in Dragon Breath variation.
Must perform 4 Fire Spits during the match
Final hit must be a Fire Spit

Ending

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