

Bio
Sub-Zero is a lethal cryomancer and leader of the reformed Lin Kuei clan. When Sub-Zero was younger, the Lin Kuei were corrupted and destroyed from within, staining their honor. Now serving as Grandmaster, Sub-Zero vows to redeem that honor, pledging to defend the realm from threats near, far, and beyond. In the intergalactic menace Brainiac, Sub-Zero sees a threat to all worlds, and perhaps his greatest opportunity for redemption yet.
Base Stats
Strength
1150Ability
1050Defense
1000Health
950Basic Attacks
Backhand
Shin Shatter
Low Chop
Straight Chop
Quick Step
Brutal Kick
Upward Sword
Function-Kneeing Properly
Lin Kuei Charge
Meter Burn:Extend:
Cancel: or
Crushing Hammer
Meter Burn:Extend:
Cancel: or
Ice Trip
Jumping Attacks
Frozen Fist
Ice Blade
Frosted Strike
Throws
Back Throw
orForward Throw
orBounce Cancels
Lin Kuei Charge
orCrushing Hammer
orQuick Escape
Roll Escape
Up Air Escape
Away Air Escape
Combo Attacks
Chinese Ninja Warrior
Hailstone
Ice Strike
Permafrost
Icy Death
Tundra
Ices Up
Cold Encounter
Cold-Blooded
Snowfall
Below Freezing
Chill Out
Black Ice
Ability to Freeze
Killing Blow
Special Moves
Ice Burst
Meter Burn:Polar Puncture
Meter Burn:Ice Ball
Meter Burn:(Air) Frost Hammer
Meter Burn:Slide
Meter Burn:Super Move
Deep Freeze
Character Power
Cryomancer
Ice Klone
Ice Burst:Klone Toss:
Klone Smash:
(Air) Ice Klone
Ice Burst:Klone Toss:
Klone Smash:
Abilities
Air Klone Kick

Sub-Zero is able to launch deadly Ice Klones at his opponent, while in the air. Meter Burning Air Klone Kick will cause the opponent to bounce and allow for a follow up attack Adds Air Klone Kick
Barrier of Frost

An ice shield forms in front of Sub-Zero that will parry the opponent’s attack and absorb projectiles. Meter Burning Barrier of Frost will freeze the opponent. Replaces Ice Burst
Frozen Aura

Frozen Aura encases Sub-Zero’s body with ice allowing him to take less damage and inflict damage to opponent that strike him. Replaces Ice Klone
Ground Freeze

Sub-Zero creates a patch of ice on the ground that causes the opponent to slip and fall. Meter Burning Ground Freeze will cover a larger area of the arena with ice and cause the player to freeze in place. Adds Ground Freeze, Requires Both Slots
Hammer Slam

Meter Burning Air Frost Hammer will launch the opponent into the air allowing for follow up attacks. Replaces Air Frost Hammer’s Meter Burn
Ice Port

Sub-Zero quickly teleports and reappears behind or away from opponent. Adds Ice Port
Klone Charge

Sub-Zero is able to launch deadly Ice Klones at his opponent, while on the ground. Meter Burning Klone charge will launch that Klone across the entire arena. Replaces Slide
Gear
Peerless Cryomancer
Shirai Ryu Slayer's Mask
(Head)Bitter Winter Body Armor
(Torso) 2/2: Cold Snap: While on the 2nd Health Bar, Sub-Zero will instantly gain 1 bar of Super Meter when dropped below 10.00% Health
Mythologies
Body Armor of the Lin Kuei Assassin
(Torso)Lin Kuei Avenger's Deadly Blades
(Ice Weapons)Faultless Mask of Glacial Cold
(Head) 2/3: Overpower: Winning a clash increases the Health gained or Damage inflicted by 15.00%3/3: Ice Klone Victory: Sub-Zero's Ice Klone becomes a Klassic Mortal Kombat victory pose

Winter Demon
Boots of the Stone Cold Killer
(Legs)Frozen Arms of Vengeance
(Arms)Master Assasin's Chest Armor
(Torso)Mask of Sektor's Nemesis
(Head) 2/4: Mimicry: Sub-Zero's Ice Klone duration is increased by 1.00 Seconds4/4: Flash Freeze: Sub-Zero's Klones recharge at a 15.00% increased rate

Exalted Grandmaster
Humble Grandmaster's Mask
(Head)Arms of the Venerated Grandmaster
(Arms)Penitent Grandmaster's Armor
(Torso)Cold Warrior's Boots
(Legs)Wintry Weapons of Grandmaster Sub-Zero
(Ice Weapons) 2/5: Absolute Zero: Ice weapon damage is increased by 15.00%4/5: Frigid Touch: Opponents frozen by Sub-Zero's Special Moves remain immobilized for an additional 50.00% duration
5/5: Ice Klone Bear: Sub-Zero's Ice Klone becomes a Polar Bear

Shaders
Grandmaster Kuai Liang

Grandmaster Kuai Liang (Alternate)

Bi-Han Resurrected

Bi-Han Resurrected (Alternate)

Cyber Initiative

Cyber Initiative (Alternate)

Demon

Demon (Alternate)

Electrum

God

God (Alternate)

LK-520

LK-520 (Alternate)

Secret Kombatants

Secret Kombatants (Alternate)

Tournament

Ending
I arrive in this realm accidentally, driven here by magic unleashed as I forced Kotal Kahn's retreat from Earthrealm to Outworld. I was seeking a route home when Brainiac attacked. I could not allow this vile invader to add this planet, or myself, to his collection. In gratitude for my flawless victory, Batman offered the Justice League's aid. While I waited on him to unlock the magic of inter-realm travel, I provided valuable kombat training to the youngest members of his order. But the spells that were devised went awry. Instead of opening a portal to Earthrealm, they opened a gateway to the Phantom Zone. Now I fight to re-imprison Superman and his followers. They would not have been freed, but for my accidental arrival in this realm, I am now duty-bound to protect it, as if it were my own.