E3 2006 News Updates

April – July 2006 News (12 items)

Exclusive: 100+ Screens & MK: Armageddon Konquest Footage Added
Posted 07/09/2006 at 03:34 AM EST by Dave Rosteck
100+ Mortal Kombat: Armageddon ScreenshotsI apologize for the long wait but our final E3 update is now live. Yes you read correctly as 100+ screenshots have been added to the E3 2006 Screenshots section (now totaling 203) and new video footage of Konquest’s cutscenes are now streaming in our Multimedia section.That’ll conclude DMK‘s first live coverage of E3 2006. Be sure to leave us some feedback in the Forums and enjoy!

Exclusive: 90 Mortal Kombat: Armageddon Screenshots Added
Posted 06/04/2006 at 02:59 AM EST by Dave Rosteck
As promised, screenshots captured from our video footage of the Mortal Kombat: Armageddon playable build at this year’s E3 is now available to view. Check out the new gallery in the E3 2006 Screenshots section.Stayed tuned for our final update when we upload the remaining screenshots and video to conclude our coverage of the show.

E3 2006: Continued Konquest Footage & Trailers
Posted 05/27/2006 at 09:48 PM EST by Dave Rosteck
Returning from a lengthy hiatus, I’m happy to say I still have media on the way starting off with E3’s Mortal Kombat: Unchained Trailer, the uncensored version of E3’s Mortal Kombat: Armageddon Trailer and the continuation of the Konquest gameplay footage in “speed run” type fashion. These along with the rest of the videos captured from the show floor are found in our E3 Multimedia section in fast streaming format.

e3: A different take
Posted 05/19/2006 at 03:37 AM EST by holygrail
MK Armageddon producer John Podlasek described it as the “uber MK”. If uber is a term for packing as much as possible into the one game, then this is it.

Whilst canon and storyline have always been important to me, MK Trilogy remains one of my favourite of all the 2D games. Why – because you can pick just about everyone (even MK1 versions of existing characters) and have the matchups you’ve always dreamed of. Enter the world of 3D and a whole new host of characters who have never been witnessed in the pixelated arena. Now, finally we, can determine if Frost can really match it with Shinnok or just perform endless combinations of Fatalities on Stryker.

Whilst I think that there was room for another ‘normal’ game based on MKDA’s engine, it seems the timing was right given the shift to the next gen consoles. It’s biggest issue is people mistaking it for the finale of the series. It is infact, only the end for this host of characters (well, most of them anyways) and a whole new generation will be born. I don’t know which I’m more excited over – Armageddon, or what the future holds for MK.

As for the upcoming game itself, I’ve had a reversal of thoughts about it’s various features. When I first heard of and saw early pics of Kreate a Kharacter, I could just see it being average at best. Even the character creation from Soul Calibur 3, one of the deepest and graphically impressive fighters to date, was panned as sub-par. So how could MK top this? Well, after seeing the e3 media, I now have confidence that Boon and his crew are on the right track. Furthermore, with the availability of downloading information to consoles these days, who’s to say you can’t download more costuming options post-release? The mind boggles…

The idea I’m not sold on is Kreate a Fatality. Whilst the interactivity level is an idea that was raised long ago by the fandom, having seen the control options available, I don’t think it will be quite what people are expecting. Or more accurately, what I was expecting. Furthermore, it makes moves lists a whole lot longer than in previous games! I’m all for revolution and change, but if it ain’t fix, don’t broke it. Maybe I got that around the wrong way but you get the idea. The new system, whilst it does allow for customisation, it takes away from the theatrics you get with normal fatalities. Things such as menacing pauses and well placed screams.

Konquest is what I expected and the ability to fight inside of the game itself is a huge plus and actually makes it feel like an adventure game rather than simply a means to get to fight.

The mysterious “un-announced” mode has me intrigued. If rumor is correct, we are looking at 8 player multi-kombat. I’m not sure how that would work short of a major revamping of the kombat system. Perhaps there will be a tag feature – this is, after all, about the only mode of kombat that MK has never dabled in and something that has become par for the course in just about every other MK game. Still, 8 player would suggest it being done over an online service which then begs the question of lag.

But for me, it’s the little things in MKA that will make the difference. The simplifcation of the kurrency system – one type of koin to collect, not 6. Parrys – at last! Air Kombat makes a triumphant return. VS Screens. VS SCREENS! And who knows what other little secrets await us. Yes my friends, the future is very bright indeed.

Long live Mortal Kombat. Oh and DMK. 😉

E3 2006: More Impressions!
Posted 05/16/2006 at 08:32 PM EST by adamDMK
It’s that time of year again. The eyes of all Mortal Kombat fans everywhere are turned to Los Angeles. No, Scorpion isn’t ripping Kobe Bryant’s spine out, it’s time for E3!

Obviously, DMK’s mission was clear: uncover everything there is to know about Mortal Kombat: Armageddon.

After viewing the photos from Midway’s booth and motion footage of the game in action, I think it’s enough to make us yell, “MORTAL KOMBAT!!!” for months to come.

If anything, this game is a celebration of the series. Something similar to Mortal Kombat: Trilogy, which featured nearly all the characters from the Mortal Kombat universe. With its expansive roster of ALL the characters from the Mortal Kombat universe, it’s improved Konquest mode, and its brand new customization options which allow you to create your own characters and customize your own Fatalities, “the battle to end all battles”, is sure to make a splash this fall.

As far as the storyline goes: Mortal Kombat: Armageddon will sum up everything that happened since the first Mortal Kombat game, presumably ending in the destruction of the Mortal Kombat universe (as per the title). It will be the final decider on who will die or who will live and will end the generation of MK fighters. In a sense, Armageddon is “wiping the slate clean”, allowing the series to come back with a fresh start.

This will allow the series to enter the next generation consoles with the next generation of Mortal Kombat fighters. While there is no clear information about who will survive, let alone who will emerge as the winner of this latest battle, Ed Boon has already strongly suggested that such fan favorites like Scorpion and Sub-Zero have a high possibility of returning in future Mortal Kombat games, while Game Informer suggested that several unpopular characters, will probably die.

Dave provided a comprehensive impression of the E3 version of the game in his previous post so I’ll keep it brief.

Visually, the game is attractive, especially for the final title on the current generation systems. You’d be hard pressed to find much of anything wrong with Armageddon cosmetically. The animation is exceptionally fluid, even when switching back and forth between weapon and hand-to-hand combat stances.

With a little over four months left, I’m expecting Midway to polish the game to a gleaming shine. When there’s more to report, DMK will be there to bring it to you

E3 2006: Impressions Of MK: Armageddon & MK: Unchained
Posted 05/14/2006 at 05:26 AM EST by Dave Rosteck
For the first time in site history, I had the opportunity to play Midway‘s latest installment Mortal Kombat: Armageddon before release at the annual E3 Expo as well as Mortal Kombat: Unchained for the PSP. I also finally got the chance to meet fellow fansites Mortal Kombat Online, Total Mortal Kombat and TRMK for the first time. It was an exhilarating experience to say the least.First let me start off with the game everyone is anxiously waiting for, Mortal Kombat: Armageddon for the PlayStation 2 and X-Box. Similar to MK: Deception, the main menu rotates between characters with a full body render next to the game modes and a full sized head shot of a different character. A render of Sub-Zero with a head shot of Scorpion and a render of Kitana with a head shot of Mileena are a few examples. The menu backgrounds consist of the game’s background arenas such as The Pit (not playable in the demo) and the Wasteland. These examples can be seen in our archived videos.

As I’m sure most people do when firing up a new MK for the first time, I kicked off my first time with MK:A with the classic Arcade mode. The first thing you’ll think of if you’ve played the last few games of the series is that MK:A’s character select screen very much resembles the tower like structure of MK: Deadly Alliance’s but with two key differences. One being a “?” square representing random select in the bottom left hand corner and the “Rotate” square (in the bottom right hand corner) which flips the entire tower to its back revealing the rest of the selectable characters. In this preview build however, only the following 15 characters were available to play as: Scorpion, Rain, Jarek, Sub-Zero, Kintaro, Reiko, Fujin, Shao Kahn, Sheeva, Shinnok, Stryker, Kai, Goro, Sektor and Sareena (excluding the Kreate-A-Fighter square by the default set name “Kombatant”). The remaining 45 squares (minus the ? and Rotate squares) were darkened out due to the development team wanting to focus more on characters we haven’t seen in a while and popular characters such as Rain, Scorpion and Sub-Zero. Once you select the character of your choice, the first thing you’ll see is an oversized yet powerful looking figure of Blaze (last seen in MK: Deadly Alliance) on top of a pyramid who looks to be in the position of the game’s final boss. The camera then takes you to the classic “battle plan” (with basic mug shots) starting from the top and revealing the characters you’ll be fighting. The game then quickly takes you to an animated non-render versus loading screen (surprising enough the actual Versus mode doesn’t even make use of loading screens)! Each versus screen not only shows the characters preparing for battle but the background arena for which the match will take place in (this also goes for Konquest mode as it features its own unique animated loading screens).

MK: Armageddon has an updated fighting engine mainly powered by the new and exciting additions of the aerial kombat system and parrys. At times, characters can be battling it out in the air while performing combos, throws, breakers (returning from MK:D) and parrys seconds at a time. As strong as air kombat can carry a lot of the game’s action, it’s great to see at least one hand-to-hand fighting style as well as one weapon style equipped with each character. This may come off as an inconvenience to some (style branch combos no longer available) but rather the best solution to giving all 60 or so characters their own unique styles. This modification to the styles system also allows players to access their weapons with greater ease than before. Of course MK wouldn’t be MK without special moves and from what I discovered in this demo, all 15 characters had three to four moves except Kintaro who only had two. Due to the new Fatality system (reviewed below), some of the characters moves are based on their old Fatalities. For example, Shinnok uses a giant summoned hand to grab a hold of his opponent, Stryker uses his taser and Sektor has his flamethrower as their special moves. One move in particular by the name of “Charging Pain” from Reiko is appealing due to his brief appearance of sporting Shao Kahn’s helmet.

Quite possibly the most controversial change in the series and new addition to MK:A is the “Create-A-Fatality” system. To put it simple, it’s not only satisfying knowing you are in direct control of the way your opponent dies but it’s much easier to pull them off than once thought. The system still makes use of the Fatality style and every step you take is counted to determine how deadly your Fatality was. For example a single spine rip would count as a basic “Fatality”, two steps count as “Deadly Fatality” and anything at 10 or above is considered an “Extreme Fatality”. I personally found this system to be very appealing and a smart move by Midway to avoid creating the almost impossible task of creating built in Fatalities for each character (not to mention the increased interactivity level of the game as well).

The much anticipated and long awaited “Kreate-A-Fighter” mode is no doubt going to up the reply value of this game dramatically. As seen in our 10 minute demo video and Fact Sheet, you’ll be able to create and customize a slew of options such as gender, race, basic/special moves and weapon. You can even name their moves/weapon and even type in a biography! If you have experience with wrestling game CAWs, you’ll certainly appreciate Midway’s extensive yet easy to cycle through approach to this mode. From the close resemblances of Wolverine to M. Bison that I witnessed from the show floor, there’s no telling what the fans will create and bring online this fall.

Last but not least, Konquest made its way to the E3 build of MK:A and in a big way. The main character Taven originally from Edenia, is awakened and then sent off on a journey beginning in Earthrealm. Throughout the way Taven meets up with the likes of Kira, Kobra, Kabal and Sektor who tries to capture and hold him prisoner. Although the free roaming environment is no more unlike MK:D, the “one way path” method allows the action to go at a faster paced speed to help keep the story going. With the absence of the Krypt in MK:A, I’m assuming this ties into the fact that there are no longer colored koins scattered throughout the realms. Judging by the less than half hour playtime of this demo, there had to be less than 5-10 minutes of actual training missions which is good considering you’re not being trained by the characters like MK:D. Konquest is much more interactive this time around and allows players to kick and destroy tree trunks to reveal hidden items, make use of weapons in multiple enemy attacks and the ability to kick, punch and throw enemies in your path. The enemy NPCs (non playable characters) you come into contact with have their own energy bars and when drained of health, you can perform Fatalities on them! Using any of the main buttons will result in an executed Fatality.

I also played a few rounds of Mortal Kombat: Unchained for the PSP. The first thing you’ll notice is how crisp the graphics are and you’ll swear they’re better than the PS2 and X-Box! Scorpion, Goro, Baraka, Sub-Zero, Jax, Bo’ Rai Cho, Noob-Smoke and Shao Kahn were the only characters available in this build. MK:U plays very closely if not better than the console versions and should be well worth the cash when the exclusive characters are added to the mix.

E3 2006: Coverage Continues
Posted 05/13/2006 at 06:16 PM EST by Dave Rosteck
Although E3 may be over, our coverage here at Dave’s Mortal Kombat will remain open as I’m still in the process of transferring and uploading all of the media I recorded over the last few days.For this update, I decided to throw together 3 death trap videos, a match between Reiko and Fujin and gameplay footage of the beginning of Konquest. They’re all located in the E3 Multimedia section. The death trap videos include the following:

  • Sektor launching and smacking helpless Sub-Zero into a far away brick wall in the Wasteland.
  • Sub-Zero kicking Shao Kahn into the acid pool in his own arena.
  • Sub-Zero uppercutting and sending Sareena crashing down the top floor and landing back first into the Bell Tower’s deadly spikes.

I’m planning to have my overview/impressions up on the site later tonight and more screenshots will follow. Thanks for visiting and I hope everyone has enjoyed the coverage thus far.

More new vids from e3
Posted 05/13/2006 at 12:19 AM EST by holygrail
This time Dave gets a look at the new Kreate a Kharacter as well as the intro movie to Konquest. Enjoy!

Kreate a Fighter *Warning: 100MB*
Konquest Intro Movie *Spoilers!*
Sareena vs Fujin
Sareena vs Sheeva
Sareena vs Stryker

DMK Exclusive Vids!
Posted 05/11/2006 at 07:26 AM EST by holygrail
Yes that’s right folks, straight from the floor of e3 and the camera of bossman himself Dave, here are four vids that you WON’T find on ANY other site!

Rain vs Stryker
Scorpion vs Jarek
Scorpion vs Kintaro
Scorpion vs Shinnok

More vids, piccies and updates direct from e3 to come!

E3 2006: Photos/Screenshots From Midway’s Booth
Posted 05/11/2006 at 12:52 AM EST by Dave Rosteck
Reporting to you live from Los Angeles, I’m happy to present everyone with some shots I took from Midway‘s booth throughout the day. Unforuntatly knowing my solo coverage representing the site, I captured very little in-game screenshots of MK: Armageddon for the time being. However, a good portion of the day was spent capturing motion footage of the game in action and screenshots will be extracted to your convenience.Stay tuned for my soon to come gameplay videos and impressions!

Oversized MK: Armageddon Banner Banner view from Petree Hall Shot of the front of Kentia Hall
Midway's Booth Banner Special Moves List The Select Screen
MK: Armageddon setup outside of Midway's booth MK: Armageddon setup outside of Midway's booth #2 Top monitor of select screen
X-Box monitor station Kreate-A-Fatality moves list MK: Unchained station
The battle plan Kintaro vs. Sareena Finish Her! screen
Sektor getting ready to finish Sareena off Battle Plan #2 The rotating main menu

Official MK: Armageddon Website Gears Up For E3
Posted 05/10/2006 at 01:06 AM EST by Dave Rosteck
Although our live coverage is yet to begin, the Official MK: Armageddon Website released a pre-E3 high resolution render of Goro’s Lair which will return in Midway‘s latest Mortal Kombat: Armageddon this fall. Keep a close eye on the site as it promises more content May 10th when E3 begins.

Goro's Lair

The New Face Of Live E3 Mortal Kombat Coverage: Dave’s Mortal Kombat!
Posted 04/24/2006 at 12:02 AM EST by Dave Rosteck
The New Face of Live E3 Mortal Kombat Coverage: Dave's Mortal Kombat!We are extremely proud to announce Dave’s Mortal Kombat‘s first LIVE coverage of the Electronic Entertainment Expo in Los Angeles, California! What is beginning to take shape as Mortal Kombat’s biggest title to date with a massive roster of nearly 60 characters as well as exciting new modes Create-A-Fatality and Create-A-Fighter, we could not be any happier making our E3 debut for the last MK of today’s generation, Mortal Kombat: Armageddon. Join us May 10th-12th as Dave Rosteck provides a new face to live E3 Mortal Kombat coverage with photos of the surroundings at Midway‘s booth, screenshots/video of the game in action and Dave’s first impressions straight from the show floor.If you’re tired of the usual reoccurring coverage sites each and every year, DMK is determined to break that consistency by providing our readers an alternative yet appealing source of live coverage at E3 2006. Remember our coverage begins May 10th!

Is there something in specific you want DMK to find out about at the show? Let us know and we’ll do our best to answer all requests.